Digital Storytelling: Games & Interactive
The production of a video game or an interactive project needs a holistic approach to the narrative, requires the latest technology and new ways of impact campaigning. Experts in this field will meet filmmakers and game professionals from the region as well as international participants of this year's Documentary Campus Masterschool. Keynotes will give an overview of the market situation and outline opportunities to engage with new audiences. Three projects developed in partnership between filmmakers and game designers will be presented. The speakers will share their experiences, the challenges they faced and opportunities. This event offers an ideal framework to learn from each other. We want you to get inspired!
Stay on for the get-together, to exchange ideas and network with like-minded filmmakers, game developers and funders.
The event is organized by Documentary Campus in collaboration with:
Curated and moderated by Anke Petersen, JYOTI Film, Hamburg/Berlin, Germany.
Welcome & Introduction
Keynote: ARTE as Platform for Games & Interactive
In this keynote, the perspectives and market opportunities of games and interactive projects will be showcased within the ARTE universe.
• Annina Zwettler | Program Coordinator, TV & New Media | ARTE Deutschland
Keynote & Case Study: Complementing Documentaries with Cross-media
How do we use interactive storytelling in digital media to reach and involve our audience? Digital producer Tanja Schmoller will provide an overview of a whole range of cross-media projects complementing various documentaries of the production company gebrueder beetz. She will particularly focus on the company’s most recent multimedia web project #uploading_holocaust. The project aims to find out how today’s teenagers handle the memory of the Holocaust, and how they envisage a contemporary culture of remembrance in the digital age.
• Tanja Schmoller | Digital Producer, VR & Interactive Media | gebrueder beetz filmproduktion, Germany
Case Study 1 – Serious Game: Hectarium
Hectarium is a serious game about the climate and farming crisis across the globe. The game challenges the player to feed a rising population while the available fertile soil and land decreases. The case study will present how the project merges documentary filmmaking and scientific research of agricultural data to create an immersive game that will help make the player a more conscious consumer.
• Jiannis Sotiropoulos | Technical Producer | Honig Studios, Germany
• Anke Petersen | Producer | JYOTI film, Germany
Case Study 2 – From Film to App to Game: Pre-Crime
The case study outlines the evolution of a complex project: from a documentary film to an accompanying app to an independent video game. The presentation will not only focus on technological aspects, but also on marketing and audience-related issues.
• Mike Robbins | Producer, Creative Technologist | Helios Design Labs, Canada
• Harmke Heezen | Creative Producer | High Road Stories, Germany
Case Study 3 – Implementing Film Elements in Games (TBC)
What can we learn from film production for game development and what is the most important take away for documentary filmmakers?
Attendance is free, but seats are limited. Therefore, please register by sending an email to firstname.lastname@example.org by Monday, 12th August with your name, company and email address. If you register, please do come!
Talks will be held in English. At the get-together following the presentations you will have the opportunity to meet international documentary experts as well as the Masterschool participants 2019.
Photo Credit: Mike Robbins | Helios Design Labs